10.24.2009

Spiderwick Chronicles Walkthrough part 3

now you use Simon. protect Jared while he is trying to find a key to open the cellar with the map that's being given by Hogsqueal. but first you must find a shovel (in the garden shed). it is a little difficult because if you let down your guard, Jared will be attacked and he will restart it. after done, you will use Jared again to go inside the cellar. bring Will-o-the-wisp, Bellflower, and a Royal Orchid Sprites with you. (the Royal Orchid is inside the cellar) follow the way until you find a dead end. read the note on the wall :

"a circle of FROGCHAIRS will provide a platform, only with your WILL can get through the window, with enough POWER the window will be opened."

first, stand in the middle of the room, use toadstool ring (Bellflower). the ground you step will go up. then use the diversion (Will-o-the-wisp) to the hole in the wall. after that use the double damage (Royal Orchid) to break the stone. follow the tunnel until the next tunnel (of course there were many goblins). a land troll wil come and chase you. RUN!! then you'll see a hole crawl in, an you're safe. go ahead, the floor will falling down and you will chased by the land troll again. this time not take a long time but there were many pipes which can block your way. keep running until the stairs up to the town.

chapter 3 ends here

cutscene
now you use Thimbletack. crawl trough the hole like usual, but now turn right. enter the ranged mode and aim the bait, then press X to use jack swing. then go ahead, jump, tun right. next jump to the hole and then jump diagonally to the left. you will reach a "cliff" go to the next side by jack swing and then follow the arrow on the floor. watch out for the electrical current! then go to the behind of a bookshelf. go down, then jump to the middle bookshelf. climb the wire, follow the arrow on the floor again until you see an electrical curent here. use speed up by hold the X button to evade. take the combination, then go back to the place before the study which have a "safe" icon. go up using wire, then jack swing to open the safe. take the amber corn inside and then go back to the study.
now you use Mallory. first, talk to Thimbletack again. then control Thimbletack to open the lock so Mallory can take the sword on the wall. first, go to the place where the first time you hit the seeing stone, but don't go down. now, turn back and then jump diagonally to the right. then follow the way until a jack swing then go back to te study and talk to Mallory(this is a side quest, so it is does'nt matter if you wan't to do it or not).
another side quest, talk to hogsqueal on a tree in the yard, then go inside the cellar, take the birdseed, bring it to Hogsqueak so Mallory can see the unseen world without the monocles.
now the main quest, go to the quarry and beat twenty goblins (the last one is the redcap).

cutscene
now you use Simon, go to the tunnel in he quarry first, spray the salamander nest so a knocker will go out from a pipe. talk to him to make any gobstones that throwed by Simon will exploded.
then take the fire salamanders (at least 2 here, search for 3 more in the forest). after that, go to the deep woods the use the Cypress tree folk to the Griffin's place. feed him 5 fire salamanders (wait until he swallowed it then give the next one).

chapter 3 ends here

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