i choose to post it first because i think you'll become bored if i tell the walkthrough first
13 items for the bird house :
- Christmas light : in the garage
- toy soldier : in a hidden part in the garden (behind the bamboo trees)
- mice trap : step into it when you use thimbletack in the quest take the seeing stone
- old coin no. 1 : in the bushes in the wide space in the forest. make the stray sod dizzy first
- pocket watch : in the quarry, when you destroy the three fan blades, go ahead until the dead end and then break the barrier
- crayon : in the cellar
- postage stamp : the second time you use thimbletack, under the bookshelf
- playing cards : take the goblin spit wheel near the goblin's pan, then put it in the machine in the same place jared had free hogsqueal to lower the bridge then break the barrier
- old coin no. 3 : under the fallen branch in the swamp where the cypress tree folk is
- old coin no. 2 : in the place where the sprite of beetle mimic spectre is
- fencing medal : on mallory's bed in her room of course
- doily medal : on the table in mallory's room
- metal cricket : in the dungeon, use simon to make the crystal ringing by throwing gobstones on it so the rock will be falling down and make a bridge
evidence of cockatrice :
- feather : in the hidden part in the wide space in the forest. make the stray sod dizzy first
- stone mouse : in the pplace where jared push the logs to make a bridge
- stone lizard : in the tunnel. beside the oak tree folk
- stone frog : in the swamp, under the fallen branch. near from the place where you can find the old coin no.3
- stone bird : near the oak tree folk
tree folks : you can take their leafes near from their place after use them.
the four sprites of the garden :
- phlax (royal orchid sprite) : before the bush to get out from the swamp to the forest
- trilium (flower head sprite) : same place with phlax, go out after you catch phlax, then go back
- toadshade (flower winged sprite) : in the dungeon, in the same place where you can find the metal cricket
- leatherleaf (leather wing sprite) : after you catch the three sprites above, shoot the jar on the tree in the quarry. his jar is lower and far from the other captured sprites, even in the different side
evidence of dwavest
- dwarven ring : beside the knocker's hole in the dungeon
- metal leaf : under the tree near the goblin's pan in their basecamp
- metal cricket : i don't need to tell you this twice
evidence of phoenix :
- egg : in the dead end in the second way to the quarry which had many fire salamanders
- feathers : near the oak tree folk. just make the stray sod dizzy to open the bushes
evidence of elf
- elfshot : in the upper ground in the swamp before the fallen branch
- elven basket : under a tree in the swamp
beat the river troll : at first i only know that i can make him go back a little by throw the tomato juices to him(use simon), then i think, simon spray the tomato juices using the splattergun, so why i don't spray him? when i spray him, my brother disturbing me by turn off the tv so i keep pressing x to make me invulnerable. when i turn on the tv, the river troll was in the sunlight area and then he turned into stone.
special sprite : beetle mimic spectre
when i beat him, i use mallory, so i don't know it's make a differences or not when i use the other.
when you come to his area, he will change his shape to any character you use. after you beat him, you have less time than the other sprites to draw him to catch him. so..
good luck^^
Walkthrought :
the game start with a story about a family that move to their great uncle's mansion. now, you use Jared, twin of Simon and little brother of Mallory. your first quest is explore the mansion. to make it clear, turn right after you go out from your room to the stairs, then climb the ladder to the tower and take the broom. after that, go to the first floor. in the living room, you'll heard a voices. then go to the kitchen (just straight ahead), next break the plaster wall using the broom. there were a dumbwaiter inside. use it by move the left and right analog up and down. you will come to a secret study. take the key in the table, then use the dumbwaiter again to go down (it's a bit difficult to find the dumbwaiter again because the study is dark). after that go to the tower again, then open the chest using the key. the intro end here.
chapter 1
the next day you woke up, take the cracker in the table first, then go outside of the house. if you see a shiny little thing, take it. it can be used as an ammo in Jared's slingshot.then go to the garden shade (near a statue which is like a globe), take the birdhouse inside. after that go to the kitchen, take the honey (beside the refrigerator), then to the second floor, take the wooden bat in mother's room. after that go to the third floor, break the bookshelf using the bat to access another way to the secret study (Jared doesn't fit in the dumbwaiter with the birdhouse). then put the birdhouse on the table which is under the uncle Arthur's picture. after that put the cracker in to lure the boggart. next you change to Thimbletack. take the seeing stone inside the wall. first, move to the books to auto jump, then go to the hole. turn left, keep running to jump the holes. you'll see a cocroach. press and hold the R1 button to enter the ranged mode, press x to throw needle (there were 50 cocroach in this house, clean all of them to unlock the cocroach decoration on the birdhouse). after that turn back, run to jump on the upper side. climb the wire by moving to it, then climb the pipe until a hole in the left side. just keep running to jump to the next side. turn right two times, it's a same one as before, but there were an electric wave. jump to the next side when the electricity move diagonally (if you play it you'll know what i mean). then enter the ranged mode, aim using the analog, press x to hit the stone and make it fall. next, go down using the wire. then climb the pipe, follow the arrow in the floor, crawl into the pipe. after that you'll see the stone stucked in a pipe. use ranged mode again to hit it. then use the pipe to slide down, turn left and then slide pipe again. go up to the wooden blocks, then us the wire to go up. then go down using the next wire. jump to the tins to take the seeing stone on it. then climb the wall (press & hold x to dash, then move to the diagonally potitioned card to climb a wall) to the pipe. after slide, climb the wall in front of you, then turn left and jump. next climb the wall again, jump to the next side. go down, climb the wall again. you can do the rest yourself.
talk to Jared by press o button. after use Jared again, go outside to find Simon. he is around the garage. talk to him, he'll help if you help him take this cat (use the slingshot like in Thimbletack's ranged mode). aim the garage's antenna to scared the cat. now you use simon. find the items to make a monocle so Jared can wear the seeing stone. there is one in the tower, and the rest in the hidden study. after done, talk to Jared again in the living room.
this is the end of chapter 1

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